survivalboxmanual
Play
Manual menuStart
Lore
The world and its clansThe elves and the Ancient NanotechThe dark and the nightThe hamlet, towns and their peopleThe story: first hour, main arc, radiant questsItems with a storyCreatures of the worldThe Deep Tide
Reference
every itemrecipes and stationscreatures, bosses, raids, spawnsbiomes, strata, tiersbuild piecesquests, dialogue hooks, hintsabilities and skillscontrols and settingsfarming, cooking, fishing, taming, vehicles, weather

Quest reference

The first-hour tutorial chain (16 steps), the main arc (6 chapters), 23 radiant templates that the border graph generates, 14 step kinds.

First Steps: the 16-step chain

Every new character gets it (the Skip tutorial setting drops it). Hints print the live key labels.

#StepTitleDoReward
1flameA little fire in the hand.swing5 xp
2gatherThe grove lets fall what it can spare.pick:mat.wood x5 pick:mat.fibre x310 xp, 4 Glade Berries
3axeA stick, a splinter, a bound edge.craft:tool.axe.flint10 xp
4chopStrike the old giant at its root.fell15 xp, 3 Sunwheat Seeds
5malletThe builder’s hand is a simple thing.craft:tool.mallet8 xp
6benchA flat board, a place to work.build:station.workbench15 xp, 3 Dim Mote, 2 Resin, 2 Flint
7portalA seam in the air, and a door through it.craft:wpn.portal_gun portal:pair portal:travel25 xp, 1 Mystery Pellet
8spearSharpen the dark’s first answer.craft:wpn.spear.t1 equip:weapon20 xp, 4 Glade Berries
9fireMake a small sun for the long dark.build:campfire lit15 xp, 3 Sunwheat Seeds
10shelterWalls are a promise to the sleeper.build:cat:floor build:cat:wall x4 build:cat:roof25 xp
11duskThe light leans west.night5 xp
12fightWhat the dark sends, send back.kill30 xp, 2 Raw Boar Meat
13cookFire turns meat to strength.build:cooking_spit cook15 xp
14eatWarm food: the oldest kindness.eat10 xp
15restSleep under your own roof.build:bed sleep30 xp, 5 Glade Berries
16hamletSmoke on the wind: someone keeps a hearth.hamlet50 xp, 5 Sunwheat Seeds

Hint text per step:

  • flame: Swing your torch with LMB. It lights the dark and never burns out. Move with WASD.
  • gather: Walk up to sticks and flower stalks on the ground and press E. Gather 5 sticks and 3 flower stalks (fibre).
  • axe: Open the pack (Tab), press Craft and make a Hand Axe. Right-click it in the pack to hold it.
  • chop: Hold the axe, face a tree and swing (LMB) until it falls. Gather the logs: you will need 13 wood.
  • mallet: Open the pack (Tab), press Craft and make a Builder’s Mallet (3 wood).
  • bench: Press B to take the mallet and open the build menu. Under Crafting choose a Workbench (10 wood), aim at flat ground and place it (LMB).
  • portal: At the workbench craft the Portal Gun, hold it and fire a pair with LMB. Walk into one portal and step out of the other.
  • spear: Stand at the workbench and craft a Hardwood Spear (7 wood, 3 fibre from flower stalks), then equip it.
  • fire: Build a Campfire (6 wood; build menu, Furniture) then hold E at it to add wood. It catches from your torch.
  • shelter: With the mallet raise a floor, four walls and a roof from wood (Structure, Roofs). Keep the fire close.
  • dusk: Night belongs to the Dark. Go back to your fire with the torch in your hand and wait for dusk.
  • fight: Creatures come to the light. Face them, swing (LMB), and hold RMB to block. The first one is the hardest.
  • cook: Build a Cooking Spit (6 wood, Furniture) beside the fire, tap E at the fire and cook the raw meat, then take it when it is done.
  • eat: Eat it: right-click the meal in the pack, or press its hotbar key.
  • rest: Build a Bed (8 wood, 6 fibre; Furniture) under your roof, near a lit fire (hold E at the fire to add wood), and use it with E.
  • hamlet: Follow the marker to the nearest hamlet and speak to its elder (E). Ask again for odd jobs: trade, farm, fish.

Condition keys: swing, pick:<item>, craft:<item>, fell, build:<piece or cat:category>, equip:weapon, lit, night, kill, cook, eat, sleep, hamlet.

Onboarding toasts

  • pick: Picked up [item]. Everything you gather goes to your pack (Tab).
  • craft: Crafted [item]. It is in your pack (Tab).
  • build: Placed [piece]. Hold the mallet and tap RMB to open the build menu again.
  • kill: Your first kill. Stay near your fire at night: the dark sends more.
  • done: First Steps complete. The hamlet awaits: your journal (J) keeps the road ahead.

Contextual hints

IdFires onLine
hint:spawn{"t":"spawn"}Esc: pause and controls
hint:wood{"t":"pickup","items":["mat.wood"]}Press B to build, or Tab to craft a Builder's Mallet (3 Wood)
hint:fibre{"t":"pickup","items":["mat.fibre"]}Sticks and stalks make a Hand Axe: Tab
hint:food{"t":"pickupFood"}Right-click it or press its hotbar key to eat
hint:mallet{"t":"equip","item":"tool.mallet"}LMB place, RMB menu, wheel rotate, hold Alt free
hint:station{"t":"station"}Tab: the workbench recipes are on the right
hint:chest{"t":"chest"}E opens a chest, Ctrl-click moves items in and out
hint:dialogue{"t":"dialogue"}1-3 reply, Y closes
hint:stamina{"t":"lowStamina"}Rest a moment: sprinting and swinging drain stamina
hint:night{"t":"night"}Fire and walls keep the dark away: B builds
hint:rod{"t":"equipAny","items":["tool.rod."]}Hold LMB to cast, tap it at the bite to hook, hold to reel in
hint:farm{"t":"equipAny","items":["seed.","tool.trowel","tool.hoe"]}The hoe tills soil (LMB); aim at it and use a seed to plant
hint:seed{"t":"pickup","items":["seed."]}Aim at tilled soil and press the seed's hotbar key to plant it
hint:tame{"t":"tameable"}Hold Ctrl and creep close, then E to feed it and win it over
hint:ship{"t":"board","kind":"ship"}W/S set the sail, A/D steer, Space leaves the helm
hint:cart{"t":"board","kind":"cart"}S brakes, A/D lean, Space jumps out
hint:map{"t":"mapReady"}M opens the map: it fills in as you walk the land
hint:skills{"t":"mastery"}Use makes mastery: K shows what you have grown in
hint:vial{"t":"pickup","items":["ammo.aether.pale"]}Aether Vials go in the quiver slot (Tab); R pours one into a gun
hint:pistol{"t":"equip","item":"wpn.gun.pistol.t2"}R pours a vial; four fast shots heat it, then vent with R
hint:rifle{"t":"equip","item":"wpn.gun.rifle.t3"}R pours a vial; hold RMB to look down the barrel
hint:mist{"t":"equip","item":"wpn.gun.mistcaster.t3"}R pours a vial: five pellets a shot, deadly up close
hint:cannon{"t":"equip","item":"wpn.gun.cannon.t4"}R pours a vial: two heavy shots, each one bursts on impact

Main arc

Authored chapters anchored to the world graph (see the story). Targets resolve per world from the strategic state; every chapter stays within tier 4 and below.

ChapterTitleStepsOffer id
1Roots Remembergo > findmain.1.offer
2Embers of the Corego > gather > delivermain.2.offer
3The Dusk Frontiergo > defendSettlementmain.3.offer
4Voices under the Tidego > dive > findmain.4.offer
5Crown of the Drowned Halldelve > find > delivermain.5.offer
6Light against Darkgo > slay > talkmain.6.offer

Follow-up chains and the ending

After the hamlet (chapter 1 taken up) the elder of chapter 1 offers three optional chains once per world: ids chain:trade, chain:farm, chain:fish; they never expire. Their steps use the existing kinds, with feed targets: talk trade:sell / trade:buy (the host executed a trade), build farm:plant (a seed or sapling went into tilled ground), gather of an item the character holds or * for a harvested crop, fish any species. The ending: main chapter 6 done and the world key boss_nocthra set, then the host sets the world key ending.seen once and every player shows the ending card once.

ChainTitleStepsTracker linesOffer id
chain:tradeA Fair Tradetalk > talkTake an item to a merchant and sell it. ; Take silver to a merchant and buy something.chain.trade.offer
chain:farmSeed and Furrowgather > build > gatherGather 4 seeds, pressed from flower heads. ; Sow a seed in soil tilled with a hoe. ; Reap a grown crop.chain.farm.offer
chain:fishStill Watersgather > gather > fishBuild a Willow Rod at a workbench. ; Gather 3 earthworms for bait. ; Cast your line and catch a fish.chain.fish.offer

Radiant templates

Generated from the state of the border graph (relationship per edge, shortages per node, dens and wild cells, season and weather).

TemplateBinds toStepsGivers
borderSkirmish (Border Skirmish)edge.war, edge.rivalrygo > slayguard, clanLeader
sabotage (Sabotage)edge.war, edge.rivalrygo > find > buildclanLeader, guard
spy (Eyes on the Border)edge.rivalry, edge.wargo > find > talkclanLeader, guard, hermit
peaceEnvoy (The Peace Envoy)edge.war, edge.rivalrytalk > go > talkclanLeader, villager
treatyDelivery (A Gift for the Pact)edge.treatygather > deliverclanLeader, merchant
escortEnvoy (The Treaty Cord)edge.treatyescortCaravanclanLeader, caravanMaster
upholdPact (Uphold the Pact)edge.treatygo > slayguard, clanLeader
caravanEscort (Caravan Escort)edge.tradePactescortCaravancaravanMaster, merchant
supplyShortage (Supply Run)edge.tradePact, node.shortagegather > delivermerchant, caravanMaster
gatherShortage (Lean Stores)node.shortagegather > delivervillager, merchant
defendSettlement (Hold the Line)node.frontiergo > defendSettlementguard, clanLeader
relieveSiege (Break the Ring)node.frontiergo > slay > talkguard, clanLeader
clearDen (Clear the Den)node.dengo > slayguard, villager
delve (The Delve)node.wildgo > delvehermit, guard
explore (Beyond the Map)node.wildgo > findhermit, villager
tameBeast (A Stubborn Heart)node.wildtame > delivervillager, hermit
catchFish (Empty Nets)node.shortage, seasonfish > delivervillager, merchant
diveWreck (The Drowned Wreck)node.wilddive > findhermit, villager
railRun (Rails into the Dark)node.denrideRails > delveguard, hermit
harvestFestival (The Festival Table)seasongather > delivervillager, merchant
winterWatch (Winter Watch)seasonbuild > defendSettlementguard, villager
stormWarden (Storm Warden)weathergo > buildguard, villager
fogHunt (Hunt in the Fog)weathergo > slayguard, hermit

Step kinds

  • go
  • find
  • slay
  • gather
  • deliver
  • escortCaravan
  • tame
  • fish
  • build
  • defendSettlement
  • dive
  • delve
  • rideRails
  • talk

Quest items

ItemName
quest.envoy_sealEnvoy Seal
quest.supply_cacheStolen Ledger
quest.border_letterSealed Letter
quest.wreck_relicWreck Relic
quest.drowned_crownDrowned Crown
quest.lightheart_leafLightheart Leaf

Tracker lines

KeyLine
borderSkirmish.0Go to the {other} border.
borderSkirmish.1Slay {n} {foes} at the {other} border.
sabotage.0Go to the outskirts of {other}.
sabotage.1Find the {rival} cache near {other}.
sabotage.2Build {n} {piece} across their road.
spy.0Go to {other} unseen.
spy.1Find a watch point near {other}.
spy.2Return and speak with {giver} in {place}.
peaceEnvoy.0Take the seal from a guard of {place}.
peaceEnvoy.1Travel to {other}.
peaceEnvoy.2Speak for {clan} in {other}.
treatyDelivery.0Gather {n} {item}.
treatyDelivery.1Deliver {n} {item} to {other}.
escortEnvoy.0Escort the envoy caravan to {other}.
upholdPact.0Go to the road to {other}.
upholdPact.1Slay {n} {foes} on the road to {other}.
caravanEscort.0Escort the caravan to {other}.
supplyShortage.0Gather {n} {item}.
supplyShortage.1Deliver {n} {item} to {other}.
gatherShortage.0Gather {n} {item}.
gatherShortage.1Deliver {n} {item} to {giver} in {place}.
defendSettlement.0Go to {place}.
defendSettlement.1Defend {place} from the dark.
relieveSiege.0Go to {place}.
relieveSiege.1Slay {n} {foes} around {place}.
relieveSiege.2Speak with a guard of {place}.
clearDen.0Go to {site}.
clearDen.1Slay {n} {foes} at {site}.
delve.0Go to {site}.
delve.1Delve into {site} and clear its depths.
explore.0Go into the wilds past {place}.
explore.1Find {site}.
tameBeast.0Tame a {beast}.
tameBeast.1Bring the {beast} to {place}.
catchFish.0Catch {n} {fish}.
catchFish.1Deliver {n} {fish} to {giver} in {place}.
diveWreck.0Dive {m} m down near {site}.
diveWreck.1Find the wreck at {site}.
railRun.0Ride the rails {m} m toward {site}.
railRun.1Delve into {site} and clear it.
harvestFestival.0Gather {n} {item} for the festival.
harvestFestival.1Deliver {n} {item} to {giver} in {place}.
winterWatch.0Build {piece} in {place}.
winterWatch.1Hold {place} through the night.
stormWarden.0Go to {place}.
stormWarden.1Raise {n} {piece} in {place}.
fogHunt.0Go to {place} in {weather}.
fogHunt.1Slay {n} {foes} near {place}.
main.1.0Go to the Lightheart.
main.1.1Find the falling leaf of the Lightheart.
main.2.0Go to {place}.
main.2.1Gather {n} {item}.
main.2.2Deliver {n} {item} to {giver} in {place}.
main.3.0Go to {place}.
main.3.1Defend {place} from the dusk.
main.4.0Go to the shore of {place}.
main.4.1Dive {m} m down near {site}.
main.4.2Find the sunken gate at {site}.
main.5.0Delve into {site}.
main.5.1Find the drowned crown in {site}.
main.5.2Bring the crown to {giver} in {place}.
main.6.0Go to the dusk border at {other}.
main.6.1Slay {n} of the dark host at {other}.
main.6.2Speak with {giver} in {place}.
chain.trade.0Take an item to a merchant and sell it.
chain.trade.1Take silver to a merchant and buy something.
chain.farm.0Gather 4 seeds, pressed from flower heads.
chain.farm.1Sow a seed in soil tilled with a hoe.
chain.farm.2Reap a grown crop.
chain.fish.0Build a Willow Rod at a workbench.
chain.fish.1Gather 3 earthworms for bait.
chain.fish.2Cast your line and catch a fish.