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The world and its clansThe elves and the Ancient NanotechThe dark and the nightThe hamlet, towns and their peopleThe story: first hour, main arc, radiant questsItems with a storyCreatures of the worldThe Deep Tide
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every itemrecipes and stationscreatures, bosses, raids, spawnsbiomes, strata, tiersbuild piecesquests, dialogue hooks, hintsabilities and skillscontrols and settingsfarming, cooking, fishing, taming, vehicles, weather

Abilities, skills and mastery

There are no classes. A character is a name and a look; what it can do comes from what it holds, and it gets better at what it uses. The four ability keys (Q F G T) show the abilities of the held items; the bar is empty with a torch, a tool or bare hands. Mastery (25 use-based skills, 0 to 100) makes an ability stronger, it never unlocks one. Quest rewards pay general character XP. (design note)

What the hands grant

HeldQ F G TItems that count
staff (radiance)Flare / Dawnlance / Sunwell / Lantern SpiritGlowwood Staff, Sunwood Staff, Dawnstaff, and any staff fitted with the Sun Focus
staff (verdance)Mending Bloom / Thornbind / Wildgrowth Wall / Beast BondElderwood Staff, and any staff fitted with the Verdant Focus
staff (starlight)Blink / Arc Chain / Starfall / Updraft CallFrostcrystal Staff, Aether Staff, and any staff fitted with the Star Focus
staff (umbra)Shadowstep / Drain Essence / Veil of Night / Umbral BrandMirebark Staff, and any staff fitted with the Umbral Focus
staff (tide)Riptide / Healing Spring / Whirlpool / Tidal WaveCoralwood Staff, Moonwater Staff, and any staff fitted with the Tide Focus
wand (radiance)Flare / DawnlanceAmber Wand, Dawnstone Wand, and any wand fitted with the Sun Focus
wand (verdance)Mending Bloom / ThornbindGlowcap Wand, and any wand fitted with the Verdant Focus
wand (starlight)Blink / Arc ChainHazel Wand, Copper Wand, Moonsilver Wand, Skyglass Wand, and any wand fitted with the Star Focus
wand (umbra)Shadowstep / Drain Essenceany wand fitted with the Umbral Focus
wand (tide)Riptide / Healing SpringPearl Wand, and any wand fitted with the Tide Focus
tridentRiptide / Healing Spring / Whirlpool / Tidal WaveCoral Trident, Pearlsteel Trident, Abyssal Trident, Tidequeen's Trident
bowVolley / Pinning ShotGlade Shortbow, Elderwood Longbow, Ironwood Bow, Drakebone Bow, Goldmere Recurve, Aether Bow, Sunpiercer
crossbowRain of BoltsAshwood Crossbow, Bronze Arbalest, Iron Arbalest, Moonsilver Arbalest, Sunsteel Arbalest, Starmetal Arbalest, Dusk Reaper
swordWhirlwind / War CryGlade Blade, Bronze Leafblade, Ironbark Sword, Moonsilver Sabre, Sunsteel Longsword, Starmetal Blade, Dawnbringer
two swords (dual wield)Whirlwind / War CryGlade Blade, Bronze Leafblade, Ironbark Sword, Moonsilver Sabre, Sunsteel Longsword, Starmetal Blade, Dawnbringer
spearWhirlwind / Leap StrikeHardwood Spear, Bronze Spear, Iron Partisan, Wyrmtooth Spear, Sunsteel Glaive, Skylance, Dawnspire
hammerLeap Strike / WhirlwindStone Maul, Bronze Mace, Iron Warhammer, Frost Maul, Sunsteel Hammer, Star Anvil, Eclipse Breaker
daggerThrowing Knives / Second WindFlint Knife, Bronze Fang, Iron Kris, Frostfang, Sunsteel Stiletto, Starshard, Nightpiercer
two daggers (dual wield)Throwing Knives / Second WindFlint Knife, Bronze Fang, Iron Kris, Frostfang, Sunsteel Stiletto, Starshard, Nightpiercer
portal gunPair mode / Mystery mode / Dimension mode / Gate modePortal Gun
pickDeep SightAntler Pick, Bronze Pick, Iron Pick, Moonsilver Pick, Sunsteel Pick, Starmetal Pick
axe, torch, hands(nothing)every axe, the torch, bare hands
sword + shield in the off handWhirlwind / War Cry / Shield WallGlade Buckler, Bronze Kite, Ironbound Tower, Moonsilver Kite, Sunsteel Aegis, Skyglass Ward, Dawnwall

A shield in the off hand adds Shield Wall on the next free key. The grant level is the item tier clamped to 1 to 3 (a better staff hits harder). The trident always carries the four Tide spells; the Ocean Necklace gives the swim speed.

Active abilities

Costs: Lumen for spells, stamina for martial moves.

AbilitySchool / familyMastery that scales itCooldownCostEffectGranted by holding
Flare ab.flareradianceradiance (staffs and wands: Glowwood Staff)12s20 lumensphere 30 Light+10 Firestaff (radiance); wand (radiance)
Dawnlance ab.dawnlanceradianceradiance (staffs and wands: Glowwood Staff)8s25 lumenhitscan 60 Lightstaff (radiance); wand (radiance)
Sunwell ab.sunwellradianceradiance (staffs and wands: Glowwood Staff)30s35 lumengroundPlacementstaff (radiance)
Lantern Spirit ab.lantern_spiritradianceradiance (staffs and wands: Glowwood Staff)1s10 lumenselfstaff (radiance)
Mending Bloom ab.mending_bloomverdanceverdance (staffs and wands: Glowwood Staff)10s20 lumenallystaff (verdance); wand (verdance)
Thornbind ab.thornbindverdanceverdance (staffs and wands: Glowwood Staff)14s20 lumenprojectile 15 Piercestaff (verdance); wand (verdance)
Wildgrowth Wall ab.wildgrowth_wallverdanceverdance (staffs and wands: Glowwood Staff)40s30 lumengroundPlacementstaff (verdance)
Beast Bond ab.beast_bondverdanceverdance (staffs and wands: Glowwood Staff)45s25 lumenspherestaff (verdance)
Blink ab.blinkstarlightstarlight (staffs and wands: Glowwood Staff)6s15 lumenselfstaff (starlight); wand (starlight)
Arc Chain ab.arc_chainstarlightstarlight (staffs and wands: Glowwood Staff)5s15 lumenchain 22 Stormstaff (starlight); wand (starlight)
Starfall ab.starfallstarlightstarlight (staffs and wands: Glowwood Staff)14s30 lumengroundPlacement 45 Light+45 Stormstaff (starlight)
Updraft Call ab.updraft_callstarlightstarlight (staffs and wands: Glowwood Staff)45s25 lumengroundPlacementstaff (starlight)
Shadowstep ab.shadowstepumbraumbra (staffs and wands: Glowwood Staff)8s10 lumen, +1 corruptionselfstaff (umbra); wand (umbra)
Drain Essence ab.drain_essenceumbraumbra (staffs and wands: Glowwood Staff)4s+2 corruptioncone 9 Darkstaff (umbra); wand (umbra)
Veil of Night ab.veil_of_nightumbraumbra (staffs and wands: Glowwood Staff)30s20 lumen, +2 corruptionselfstaff (umbra)
Umbral Brand ab.umbral_brandumbraumbra (staffs and wands: Glowwood Staff)6s15 lumen, +1 corruptionprojectilestaff (umbra)
Riptide ab.riptidetidetide (tide staffs and the trident: Coralwood Staff)6s15 lumenselfstaff (tide); wand (tide); trident
Healing Spring ab.healing_springtidetide (tide staffs and the trident: Coralwood Staff)18s30 lumenspherestaff (tide); wand (tide); trident
Whirlpool ab.whirlpooltidetide (tide staffs and the trident: Coralwood Staff)12s30 lumengroundPlacement 48 Bluntstaff (tide); trident
Tidal Wave ab.tidal_wavetidetide (tide staffs and the trident: Coralwood Staff)20s40 lumencone 45 Blunt+6 Knockbackstaff (tide); trident
Whirlwind ab.whirlwindmeleeswords (sword line: Glade Blade)10s25 staminameleeArc weapon x2.1sword; two swords (dual wield); spear; hammer; sword + shield in the off hand
Leap Strike ab.leap_strikemeleehammers (hammer line: Stone Maul)14s30 staminasphere weapon x1.5spear; hammer
War Cry ab.war_cryutilityswords (sword line: Glade Blade)40s20 staminaspheresword; two swords (dual wield); sword + shield in the off hand
Shield Wall ab.shield_wallutilityshields (shields: Glade Buckler)30s20 staminaselfsword + shield in the off hand
Volley ab.volleyrangedbows (bow line: Glade Shortbow)10s20 stamina, 3 Flint Arrowsprojectile weapon x0.6bow
Pinning Shot ab.pinning_shotutilitybows (bow line: Glade Shortbow)12s10 staminaselfbow
Rain of Bolts ab.rain_of_boltsrangedcrossbows (crossbow line: Ashwood Crossbow)20s4 Ashwood BoltsgroundPlacement weapon x4.8crossbow
Throwing Knives ab.throwing_knivesthrowdaggers (dagger line: Flint Knife)8s12 staminaprojectile 36 Piercedagger; two daggers (dual wield)
Second Wind ab.second_windutilityrunning (sprinting)60sselfdagger; two daggers (dual wield)
Deep Sight ab.deep_sightutilitymining (picks: Antler Pick)60sselfpick
Pair mode ab.pg.mode.pairportalgunnone (none)0s4 lumenselfportal gun
Mystery mode ab.pg.mode.mysteryportalgunnone (none)0s1 Mystery Pelletselfportal gun
Dimension mode ab.pg.mode.dimensionportalgunnone (none)0sselfportal gun
Gate mode ab.pg.mode.gateportalgunnone (none)0sselfportal gun

Skills (mastery)

SkillTrained byAbilities it scales
swordssword lineWhirlwind, War Cry
daggersdagger lineThrowing Knives
spearsspear line
hammershammer lineLeap Strike
shieldsshieldsShield Wall
unarmedbare hands
bowsbow lineVolley, Pinning Shot
crossbowscrossbow lineRain of Bolts
tridentstrident line
radiancestaffs and wandsFlare, Dawnlance, Sunwell, Lantern Spirit
verdancestaffs and wandsMending Bloom, Thornbind, Wildgrowth Wall, Beast Bond
starlightstaffs and wandsBlink, Arc Chain, Starfall, Updraft Call
umbrastaffs and wandsShadowstep, Drain Essence, Veil of Night, Umbral Brand
tidetide staffs and the tridentRiptide, Healing Spring, Whirlpool, Tidal Wave
runningsprintingSecond Wind
jumpingjumping
swimmingswimming
glidinggliders
sneakcrouching and hiding
woodcuttingaxes
miningpicksDeep Sight
fishingfishing rods
tamingfeeding creatures
farminghoe and cultivator
cookingcooking stations

School milestones: +4% school power every 20 levels. Movement, gathering and life skills (running, jumping, swimming, gliding, sneak, woodcutting, mining, fishing, taming, farming, cooking) raise their own numbers as you use them.

Dormant: the roll catalogue

Rolls (the old way to pick abilities, passives, legendaries and energies with tokens) are switched off in the game runtime (RollBook.rollsEnabled); the engine and its 100 entries remain as dormant code (passive 87, legendary 6, minor 7). Energy weapons, earned only from rolls, are unobtainable until they get a recipe.