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The dark and the night

The opposite of the light is the dusk: a dark faction of dim things (gloomlings, wisps, wraiths, fallen knights, void knights) that grow stronger toward the Ashen lands and come out in force at night. They are weak to light and resist the dark. The main arc says it plainly:

"[place] stands at the edge of the dusk."
"[rival] gather at [other]. This is where the dusk makes its stand."

The night

3 creatures only appear at night (Hollow Wisp, Bog Wraith, Night Terror). Dark creatures spawn at 1.5 times the weight at night. A torch lights the dark and never burns out; a fire is a small sun. The tutorial puts it in one line: Night belongs to the Dark. Go back to your fire with the torch in your hand and wait for dusk. A bed with every player in it skips the night.

Dark weathers (Voidmist surge, Ash storm) make dark creatures hit 20% harder; storms muffle hearing, which helps a hiding player.

Raids: the Dusk Tides

Each boss kill sets a world key, and the key arms the raid of the same tier. The dark assaults a settlement or the player base in waves:

RaidArmed byWaves
The Hollow Huntsboss_stag8 Gloomling, 2 Blightboar
Duskborn Onslaughtboss_grimbark6 Duskborn Skulker, 2 Duskborn Shaman, 1 Duskborn Brute
Mire Risingboss_bonemaw6 Drowned, 2 Mire Ooze
Wyrm's Shadowboss_nythara3 Rime Drake
The Fallen Marchboss_vael6 Fallen Legionnaire, 2 Fallen Pyrecaller
Eclipse Tideboss_seraph4 Hollow Seraph, 2 Night Terror
The Unlit Hostboss_nocthra4 Void Knight, 2 Umbral Magus, 1 Abyssal Horror

The hosts of the dark

CreatureTierWhere
GloomlingT1Glade; Rootdeep (underground); adds of The Hollow Stag
BlightboarT1Glade; raid: The Hollow Hunts; site: ruin
Hollow WispT1Glade (night only); Elderwood (night only); site: rift
Crypt HuskT1adds of Crypt Warden; site: crypt; site: barrow
Duskborn SkulkerT2Elderwood; adds of Grimbark the Elder; raid: Duskborn Onslaught
Duskborn ShamanT2Elderwood; raid: Duskborn Onslaught; site: dark_elf
Duskborn BruteT2Elderwood; raid: Duskborn Onslaught; site: dark_elf
RootwraithT2Elderwood; site: ruin
Barrow DeadT2site: crypt; site: barrow
Barrow ArcherT2site: crypt; site: barrow
TunnelgrubT2Rootdeep (underground); site: delve; site: deep_hall
DrownedT3Mirefen; Stonehollow (underground); adds of Drowned Captain
Mire OozeT3Mirefen; raid: Mire Rising; site: mire_crypt
Mire OozelingT3site: mire_crypt
Bog WraithT3Mirefen (night only); site: rift; site: mire_crypt
LeechmawT3Mirefen; adds of Bonemaw; adds of Mire Matriarch
Hex WitchT3Mirefen; site: mire_crypt
DeepcrawlerT3Stonehollow (underground); Glimmerdeep (underground); site: delve
ShadewolfT4Frostpeaks; site: frost_cave; site: rift
Frost RevenantT4Frostpeaks; Rimewild; site: frost_cave
Rime DrakeT4Frostpeaks; adds of Nythara, the Dim Wyrm; raid: Wyrm's Shadow
Glimmer-eaterT4Stonehollow (underground); Glimmerdeep (underground); adds of Glimmerwyrm
Reef StalkerT4Deep Tide: Shallows; Deep Tide: Coral Reach; Deep Tide: Open Deep
Kelp LurkerT4Deep Tide: Kelp Forest; site: kelp; site: sea_ruin
SirenT4Deep Tide: Kelp Forest; Deep Tide: Coral Reach; adds of The Drowned Crown
Abyssal AnglerT4Deep Tide: Coral Reach; Deep Tide: Open Deep; Deep Tide: Abyssal Trench
Abyss EelT4Deep Tide: Open Deep; Deep Tide: Abyssal Trench; site: deep_temple
Drowned SentinelT4site: deep_temple; site: drowned
Fallen LegionnaireT5Sunplains; adds of Warlord Vael, the Fallen King; adds of Dusk Commander
Fallen PyrecallerT5Sunplains; adds of Warlord Vael, the Fallen King; raid: The Fallen March
Fallen BerserkerT5Sunplains; site: sun_temple; site: dark_elf
DeathmothT5Sunplains (more at night); site: sun_temple
Lost DelverT5Glimmerdeep (underground); adds of The Foreman; adds of Deep Overseer
Hollow SeraphT6Veilmist; Sky_isles; adds of The Unlit Seraph
VoidrayT6Veilmist; Sky_isles; site: sky
Mist RevenantT6Veilmist; site: crypt; site: barrow
Rimeborn StalkerT6Rimewild; site: frost_cave; site: ruin
Magma WightT6Umbral Reach (underground); Emberheart (underground); site: delve
Void KnightT7Ashen; Umbral Reach (underground); adds of Nocthra, Mother of Dimming
Umbral MagusT7Ashen; adds of Maelor of the Dusk Spire; raid: The Unlit Host
Abyssal HorrorT7Ashen; raid: The Unlit Host; site: abyss
Night TerrorT6Veilmist (night only); Ashen (night only); raid: Eclipse Tide
Hollow ColossusT7Emberheart (underground); adds of Heart of the Deep; site: deep_hall
CapbackT2Shroom; site: shroom
RimebackT4Ice; site: floe
Rift HeartT1

Dark magic

The Umbra school is dark magic: Shadowstep, Drain Essence, Veil of Night, Umbral Brand. Casting it raises Corruption (a world modifier can turn this off). The dark clans stand in the dark half of the alignment scale; the dusk border is where the main arc ends.

Seven lords

Each tier has one boss, and the last is the Mother of Dimming:

BossTierSite
The Hollow StagT1wellspring
Grimbark the ElderT2wellspring
BonemawT3wellspring
Nythara, the Dim WyrmT4wellspring
The Drowned CrownT4deepArena
Warlord Vael, the Fallen KingT5wellspring
The Unlit SeraphT6wellspring
Nocthra, Mother of DimmingT7wellspring