survivalboxmanual
Play
Manual menuStart
Lore
The world and its clansThe elves and the Ancient NanotechThe dark and the nightThe hamlet, towns and their peopleThe story: first hour, main arc, radiant questsItems with a storyCreatures of the worldThe Deep Tide
Reference
every itemrecipes and stationscreatures, bosses, raids, spawnsbiomes, strata, tiersbuild piecesquests, dialogue hooks, hintsabilities and skillscontrols and settingsfarming, cooking, fishing, taming, vehicles, weather
survivalbox
the light remembers

An 8-bit voxel sci-fi survival game: elves, ancient nanotech and a medieval spice. Dig, build from a kit, farm, fish, tame, sail and fight in a world that is the same on every machine from one seed. Play with a squad of friends, right in your browser.

455items
288recipes
65creatures
18bosses
45quests

What you will find

Smooth terrain look

The voxel field reads smooth: per-pixel normals, interpolated light, native resolution, pixel size option.

Planned Voronoi towns

Hamlets to capitals laid out with streets, squares, walls, lots and farmsteads from kit pieces.

Residents, guards, animals

Residents with jobs, a daily schedule, market and rest days, guards on patrol, street lamps.

Farming

Ten crops (Cloudberry, Frostberry and Voidroot grow from hand-crafted seeds), five saplings, tilling, watering, pests, seasons.

Cooking and food

Hearth, oven, fermenter, cauldron; three food slots with no duplicates.

Fishing

Rods, bait, cast, hook window, reel; fourteen species by water, depth, time and season (the Veil Lamprey is the mist-water fish, at night).

Taming and mounts

Twelve species (a beast for every land: Bog Hound, Rime Elk, Mistcat, Cinder Boar), feeding, commands, breeding, names, saddles.

Ships and rails

Raft, reedrunner and moonkeel with sails; mine rails and two cart kinds.

Deep Tide

Five underwater zones, breath, the trident, the Ocean Necklace.

Dungeons and bosses

Seven progression bosses at wellsprings, optional deep bosses, dungeon mini-bosses, raids.

Weather and seasons

Sixteen weathers, four seasons, lightning, wind, winter on the lowlands.

Two-player session over the real transport

A host and a joiner form a session after the smoke test (one machine, three tabs, real WebRTC transport).

The basics

Move (WASD)W
Jump / glideSpace
Sprint (hold)Shift
Crouch (hold to go prone)Ctrl
Attack / drawLMB
Block / aim / braceRMB
Interact (tap: use, hold: second action)E
InventoryTab
MapM
Build menu (takes the Builder Mallet)B
JournalJ
Hotbar 1 to 81

Every key and setting. WebGPU is needed: a current Chrome or Edge on a desktop works best.

Lore

Reference